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日志标签:flash

Flash CS5小道消息一蹩

这篇文章为我们介绍了一些Flash CS5的小道消息。文中有几处错别字,像我这样E文不咋样的,看得泪流满面。

几个我关注的点:

普及率

当前的Flash平台情况,其中FlashPlayer10的安装数量还在不断上升,新的数字预计将在短期内达到90%以上的覆盖率。

Flash CS5特点

对开发者来说最大的新闻就是Flash创作终于和FlashBuilder整合了。
如果你在用Flash CS5,就能通过一个新的导出对话框导出一个新FlashBuilder项目。 [ 阅读全文 ]


getURL或navigateToURL弹出窗口被IE拦截

问题描述:

下午遇到个麻烦:IE7和IE8会拦截flash中navigateToURL(‘xxx’,’_blank’);
as2下的getURL一样被拦截。
貌似曾经遇到过这情况,但并不是经常出现,所以一直没去研究被拦截的条件。今天又出现了,正好找找原因。

搜索一番,发现很多去年的讨论。
有人指出:

IE7和Firefox(我使用的版本是2.0.0.11)会阻止用navigateToURL方法打开新窗口,而AS2中的getURL方法则不会,让人很不爽。既然项目选择了AS3开发,就只能想办法来解决。

首先当然想到的是ExternalInterface了,测试发现还是会被blocked。后来想添加wmode会不会有所帮助,于是在页面中添加wmode属性为opaque,果然OK了。 [ 阅读全文 ]



ActionScript for Multiplayer Games and Virtual Worlds[下载]

ActionScript for Multiplayer Games and Virtual Worlds图书概述

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world

[ 阅读全文 ]


Flash组件Slider的Skin高度更改

根据设计来的界面,发现flash cs4的Slider组件太细了,得加粗。也就是修改Slider的高度。
查了一下API文档,没有设置SliderTrackSkin高度方面的。
看来得操刀UI组件了。

探索…
结果:
Flash cs4中的UI组件文件目录在[X:\**]\Adobe Flash CS4\Common\Configuration\Components下
源文件在[X:\**]\Adobe Flash CS4\Common\Configuration\Component Source\ActionScript 3.0\User Interface下 [ 阅读全文 ]



支持wav的as3数字音频处理代码库:StandingWave

StandingWave is an AS3 code library designed for high level control of Flash Player 10’s SampleDataEvent API for streaming audio output. It is based on a subset of the audio engine used by the Noteflight Score Editor.

The goal of StandingWave is to encapsulate the following kinds of objects, permitting them to be easily chained together and combined to produce complex, dynamic audio output: [ 阅读全文 ]





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