八 07 2011
Mousebomb Ver.2009 Flash网站源文件
我个人的几版Flash网站全部关闭了,曾经发布过的3个版本现在都在这里提供源文件下载。有兴趣的自取。
- 点击此处下载 -
八 07 2011
我个人的几版Flash网站全部关闭了,曾经发布过的3个版本现在都在这里提供源文件下载。有兴趣的自取。
- 点击此处下载 -
六 11 2011

我们开发的游戏项目《王国战争》现在进入最后冲刺阶段了,我七月底回深圳,希望在之前能够完成。
由于工作忙,长期不写博客,觉得愧对读者。今天share一下游戏的地图编辑器,air的,绑定文件td3cmap格式。有需要的自取,初学者可以拿去尽情蹂躏,不过有问题别问我——实在没时间,其他不解释。打包下载
其中引用的我自己的类可以从这里获得:
git: https://github.com/mousebomb/mousebomb_as3lib
svn: http://code.google.com/p/mousebomb-as3lib/
期待重返深圳后的生活。
三 14 2011
四 17 2010
《奥多比CS5大师珍藏版(Win_Mac官方正式版)》(Adobe Creative Suite 5 Master Collection)CS5[光盘镜像]:
http://www.verycd.com/topics/2814048
另外,《奥多比影音套装》(Adobe.Creative.Suite.5.Production.Premium)CS5[压缩包]
http://www.verycd.com/topics/2818598/
51AS的CS5下载页面:http://www.51as.com/as3/as3-268.html
本日志为个人收藏贴,会随时间更新。
ps:盗版危害行业发展,使用免费资源仅可用于测试与学习。 [ 阅读全文 ]
十二 31 2009
这段时间搞flash需要用到日历控件,不过Flash自带的组件库中没有as3版本下的DateChooser,搜索也没找到什么现成的,于是写了个as3的。(绘制的界面是参考com.thomas.DatePicker.DatePicker的)
分享给同样在Flash开发中有需要的兄台。
十一 29 2009
在天地会看到auzn翻译的这篇资讯Eaze, 缓动大家庭的新成员。据说效率比TweenLite高而且功能强大,马克之。
Eaze 被设计来:
其成果是最大优化的, 类似jQuery的语法的这么一个小巧玲珑(~4Kb原始引擎 + ~9Kb包含所有插件)的类库.
[ 阅读全文 ]
十一 06 2009
十 30 2009
让火狐可以切换不同版本的Flashplayer plugin,以便兼容性调试。
This extension allows you to easily switch from one flash player plugin version to another, or also to remove or save the currently installed plugin (maybe for testing the express install).
Once installed you will find the “flash switcher” icon in the Firefox statusbar at bottom right (and also in the Tools Firefox menu). Click on it and a list of available options will appear. [ 阅读全文 ]
九 02 2009
The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding! ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you’ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency About tile-based games the isometric view Techniques for customizing and rendering avatars in a virtual world In addition, you’ll learn everything that goes into building: A real-time multiplayer tank battle game A real-time multilayer cooperative game A virtual world