DAZ import into Unity, fix for white eyes:
FBX import settings - Materials: set to Location=”use external materials”, Naming=”From Model’s Material”
Then apply, and reconfigure in the material, for the eyeball surface
Cornea, EyeMoisture materials: change to Standard (Roughness setup)
RenderingMode=Transparent Albedo = “Checkmark” (?)
Basically you just need to change them to transparent;
For the Eyelashes material, change RenderingMode=”Fade”