DAZ import into Unity, fix for white eyes:

FBX import settings - Materials: set to Location=”use external materials”, Naming=”From Model’s Material”

Then apply, and reconfigure in the material, for the eyeball surface

Cornea, EyeMoisture materials: change to Standard (Roughness setup)

RenderingMode=Transparent Albedo = “Checkmark” (?)

Basically you just need to change them to transparent;

For the Eyelashes material, change RenderingMode=”Fade”